Sprite3DBlendingMode()
Syntax
Sprite3DBlendingMode(SourceMode, DestinationMode)
Description
Changes the way of Sprite3D are blended with the background (when using DisplaySprite3D() and a transparency level). Both source and destination mode can take a value from 0 to 24. This command is for advanced users only. Here is the DirectX list of the corresponding values :#D3DTOP_SELECTARG1 = 2
#D3DTOP_SELECTARG2 = 3
#D3DTOP_MODULATE = 4
#D3DTOP_MODULATE2X = 5
#D3DTOP_MODULATE4X = 6
#D3DTOP_ADD = 7
#D3DTOP_ADDSIGNED = 8
#D3DTOP_ADDSIGNED2X = 9
#D3DTOP_SUBTRACT = 10
#D3DTOP_ADDSMOOTH = 11
#D3DTOP_BLENDDIFFUSEALPHA = 12
#D3DTOP_BLENDTEXTUREALPHA = 13
#D3DTOP_BLENDFACTORALPHA = 14
#D3DTOP_BLENDTEXTUREALPHAPM = 15
#D3DTOP_BLENDCURRENTALPHA = 16
#D3DTOP_PREMODULATE = 17
#D3DTOP_MODULATEALPHA_ADDCOLOR = 18
#D3DTOP_MODULATECOLOR_ADDALPHA = 19
#D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20
#D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21
#D3DTOP_BUMPENVMAP = 22
#D3DTOP_BUMPENVMAPLUMINANCE = 23
#D3DTOP_DOTPRODUCT3 = 24
Supported OS
Windows