PureBasic - Sprite3D

Overview

The Sprite3D library is a small 3D engine used to display 2D sprites while using the new 3D hardware capatibility like real-time zomming, transform, blending (transparency) and more. To know more about sprites, just read the 'Sprite' documentation. A new graphics card is highly recommanded to get the full power of these functions (with 3D acceleration). 3D Sprites are provided to allow uncommon effects to be achieved easely but remember than there are slower than regular sprites and more restrictive (regarding the size for example). Under Linux, SDL is used to manage the sprites. This allows to use hardware acceleration if available.

Command Index

CreateSprite3D
DisplaySprite3D
FreeSprite3D
InitSprite3D
RotateSprite3D
Sprite3DBlendingMode
Sprite3DQuality
Start3D
Stop3D
TransformSprite3D
ZoomSprite3D

Example

Sprite3D.pb

Supported OS

Windows

Reference Manual - Index