TransformSprite3D()

Syntax

TransformSprite3D(#Sprite3D, x1, y1, x2, y2, x3, y3, x4, y4)

Description

Transforms the #Sprite3D to the new given coordinates. This is tipically used to perform real time transformations. Warning, as a Sprite3D is 2 vertex (2 triangles), the tranformation could looks very strange...
  
  ; 
  ; x1         x2 
  ;   --------- 
  ;   |      /| 
  ;   |    /  |     
  ;   |  /    | 
  ;   |/      | 
  ;   --------- 
  ; x4         x3 
  ; 
  

Supported OS

Windows, Linux

Sprite3D - Index