TransformSprite3D()
Syntax
TransformSprite3D(#Sprite3D, x1, y1, x2, y2, x3, y3, x4, y4)
Description
Transforms the #Sprite3D to the new given coordinates. This is tipically used to perform real time transformations. Warning, as a Sprite3D is 2 vertex (2 triangles), the tranformation could looks very strange...; ; x1 x2 ; --------- ; | /| ; | / | ; | / | ; |/ | ; --------- ; x4 x3 ;
Supported OS
Windows, Linux